01 September 2020
How many times does the name of a layout file appear in an Android APK? We can build a minimal APK with a single layout file to count the occurrences empirically.
Building an Android app with Gradle requires only one thing: an AndroidManifest.xml
file with a package. From there we can add a dummy layout whose contents are just <merge/>
since we only care about its name.
.
├── build.gradle
└── src
└── main
├── AndroidManifest.xml
└── res
└── layout
└── home_view.xml
Running gradle assembleRelease
will produce a release APK measuring a paltry 2,118 bytes. We can dump its contents using xxd
and look for home_view
byte sequences.
$ xxd build/outputs/apk/release/app-release-unsigned.apk
⋮
000004c0: 0000 0074 0000 0018 0000 0072 6573 2f6c ...t.......res/l
000004d0: 6179 6f75 742f 686f 6d65 5f76 6965 772e ayout/home_view.
000004e0: 786d 6c63 66e0 6028 6160 6060 6490 61d0 xmlcf.`(a```d.a.
⋮
00000570: 0000 0000 0000 0000 1818 7265 732f 6c61 ..........res/la
00000580: 796f 7574 2f68 6f6d 655f 7669 6577 2e78 yout/home_view.x
00000590: 6d6c 0000 0002 2001 f801 0000 7f00 0000 ml.... .........
⋮
00000700: 0000 0000 0909 686f 6d65 5f76 6965 7700 ......home_view.
00000710: 0202 1000 1400 0000 0100 0000 0100 0000 ................
⋮
00000870: 0000 ad04 0000 7265 732f 6c61 796f 7574 ......res/layout
00000880: 2f68 6f6d 655f 7669 6577 2e78 6d6c 504b /home_view.xmlPK
⋮
There are three uncompressed occurrences of the path and one uncompressed occurrence of only the name in the APK based on this output.
If you have not read my post on calculating zip entry size or are not familiar with the structure of a zip file, a zip file is a list of file entries followed by a directory of all available entries. Each entry contains the file path and so does the directory. This accounts for the first occurrence (the entry header) and the last occurrence (the directory record) in the output.
The middle two occurrences in the output are from inside the resources.arsc
file which is a database of sorts for resources. Its contents are visible because the file is uncompressed inside the APK. Running aapt dump --values resources build/outputs/apk/release/app-release-unsigned.apk
shows the home_view
record and its mapping to the path:
Package Groups (1)
Package Group 0 id=0x7f packageCount=1 name=com.example
Package 0 id=0x7f name=com.example
type 0 configCount=1 entryCount=1
spec resource 0x7f010000 com.example:layout/home_view: flags=0x00000000
config (default):
resource 0x7f010000 com.example:layout/home_view: t=0x03 d=0x00000000 (s=0x0008 r=0x00)
(string8) "res/layout/home_view.xml"
The APK contains a fifth occurrence of the name inside the classes.dex
file. It does not show up in the xxd
output because the file is compressed. Running baksmali dump <(unzip -p build/outputs/apk/release/app-release-unsigned.apk classes.dex)
shows the dex file’s string table which contains an entry for home_view
:
|[10] string_data_item
000227: 09 | utf16_size = 9
000228: 686f 6d65 5f76 6965| data = "home_view"
000230: 7700 |
This is for the field inside the R.layout
class which maps the layout name to a unique integer value. Incidentally, that integer is the index into the resources.arsc
database to look up the associated file name for reading its XML contents.
To summarize the answer to our question, for each resource file, the full path appears three times and the name appears twice.
Android Gradle plugin 4.2 introduces the android.enableResourceOptimizations=true
flag which will run optimizations targeted for resources. This invokes the aapt optimize
command on the merged resources and resources.arsc
file before they are packaged into the APK. The optimization only applies to release builds and will run regardless of whether minifyEnabled
is set to true.
With the flag added to gradle.properties
we can compare two APKs using diffuse to see its effects. The output is long, so we’ll break it apart by section.
│ compressed │ uncompressed
├─────────┬───────┬───────┼─────────┬─────────┬───────
APK │ old │ new │ diff │ old │ new │ diff
──────────┼─────────┼───────┼───────┼─────────┼─────────┼───────
dex │ 695 B │ 695 B │ 0 B │ 1,016 B │ 1,016 B │ 0 B
arsc │ 682 B │ 674 B │ -8 B │ 576 B │ 564 B │ -12 B
manifest │ 535 B │ 535 B │ 0 B │ 1.1 KiB │ 1.1 KiB │ 0 B
res │ 185 B │ 157 B │ -28 B │ 116 B │ 116 B │ 0 B
asset │ 0 B │ 0 B │ 0 B │ 0 B │ 0 B │ 0 B
other │ 22 B │ 22 B │ 0 B │ 0 B │ 0 B │ 0 B
──────────┼─────────┼───────┼───────┼─────────┼─────────┼───────
total │ 2.1 KiB │ 2 KiB │ -36 B │ 2.7 KiB │ 2.7 KiB │ -12 B
First is a diff of the contents in the APK. The “compressed” columns are the size cost inside the APK, and the “uncompressed” columns are the cost when extracted.
The res
category represents our single resource file whose size dropped 28 bytes. The arsc
category is for the resource.arsc
file which itself dropped 8 bytes. We’ll see the cause of these changes shortly.
DEX │ old │ new │ diff
─────────┼─────┼─────┼───────────
files │ 1 │ 1 │ 0
strings │ 15 │ 15 │ 0 (+0 -0)
types │ 8 │ 8 │ 0 (+0 -0)
classes │ 2 │ 2 │ 0 (+0 -0)
methods │ 3 │ 3 │ 0 (+0 -0)
fields │ 1 │ 1 │ 0 (+0 -0)
ARSC │ old │ new │ diff
─────────┼─────┼─────┼──────
configs │ 1 │ 1 │ 0
entries │ 1 │ 1 │ 0
These two sections represent the code and contents of the resource database. Having no changes, we can infer that the optimizations have not affected the R.layout.home_view
field nor the home_view
resource entry.
=================
==== APK ====
=================
compressed │ uncompressed │
───────┬────────┼───────┬────────┤
size │ diff │ size │ diff │ path
───────┼────────┼───────┼────────┼────────────────────────────
│ -185 B │ │ -116 B │ - res/layout/home_view.xml
157 B │ +157 B │ 116 B │ +116 B │ + res/eA.xml
674 B │ -8 B │ 564 B │ -12 B │ ∆ resources.arsc
───────┼────────┼───────┼────────┼────────────────────────────
831 B │ -36 B │ 680 B │ -12 B │ (total)
Finally, a granular diff of the file changes shows the effect of optimization. Our layout resource had its filename significantly truncated and was moved out of the layout/
folder!
Inside the Gradle project, the folder and file names of XMLs have meaning. The folder is the resource type, and the name corresponds to the generated field and resource entry in the .arsc
file. Once those files are inside the APK, however, the file path is meaningless and arbitrary. Resource optimization leverages this fact by making the names as short as possible1.
The output of aapt dump
confirms that the resource database also reflects the file change:
Package Groups (1)
Package Group 0 id=0x7f packageCount=1 name=com.example
Package 0 id=0x7f name=com.example
type 0 configCount=1 entryCount=1
spec resource 0x7f010000 com.example:layout/home_view: flags=0x00000000
config (default):
resource 0x7f010000 com.example:layout/home_view: t=0x03 d=0x00000000 (s=0x0008 r=0x00)
(string8) "res/eA.xml"
All three occurrences of the path in the APK are now shorter which results in the 36 byte savings. And while 36 bytes is a very small number, remember that the entire binary is only 2,118 bytes. A 36-byte savings is a 1.7% size reduction!
The resources of a real application number far more than just one. What does this optimization look like when applied to a real application?
Nick Butcher’s Plaid app has 734 resource files. In addition to their quantity, the names of the resource files are more descriptive (which is a fancy way of saying they’re longer). Instead of home_view
, Plaid contains names like searchback_stem_search_to_back.xml
, attrs_elastic_drag_dismiss_frame_layout
, and designer_news_story_description.xml
.
After updating the project to AGP 4.2, I used diffuse
to compare a build without resource optimization to one with it enabled:
│ compressed │ uncompressed
├───────────┬───────────┬───────────┼───────────┬───────────┬───────────
APK │ old │ new │ diff │ old │ new │ diff
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
dex │ 3.8 MiB │ 3.8 MiB │ 0 B │ 9.9 MiB │ 9.9 MiB │ 0 B
arsc │ 316.7 KiB │ 292.5 KiB │ -24.2 KiB │ 316.6 KiB │ 292.4 KiB │ -24.2 KiB
manifest │ 3 KiB │ 3 KiB │ 0 B │ 11.9 KiB │ 11.9 KiB │ 0 B
res │ 539.2 KiB │ 490.7 KiB │ -48.5 KiB │ 617.2 KiB │ 617.2 KiB │ 0 B
native │ 4.6 MiB │ 4.6 MiB │ 0 B │ 4.6 MiB │ 4.6 MiB │ 0 B
asset │ 0 B │ 0 B │ 0 B │ 0 B │ 0 B │ 0 B
other │ 83.6 KiB │ 83.6 KiB │ 0 B │ 128.6 KiB │ 128.6 KiB │ 0 B
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
total │ 9.4 MiB │ 9.3 MiB │ -72.7 KiB │ 15.6 MiB │ 15.5 MiB │ -24.2 KiB
Resource optimization netted a 0.76% savings on APK size. The native library size kept the impact smaller than I had hoped.
Uwe Trottmann’s SeriesGuide app has 1044 resource files. Unlike Plaid, it is free of native libraries which should increase the impact of the optimization.
Once again I updated the project to AGP 4.2 and used diffuse
to compare two builds:
│ compressed │ uncompressed
├───────────┬───────────┬───────────┼───────────┬───────────┬───────────
APK │ old │ new │ diff │ old │ new │ diff
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
dex │ 2.4 MiB │ 2.4 MiB │ 0 B │ 5.7 MiB │ 5.7 MiB │ 0 B
arsc │ 1.7 MiB │ 1.6 MiB │ -32.9 KiB │ 1.7 MiB │ 1.6 MiB │ -32.9 KiB
manifest │ 5.6 KiB │ 5.6 KiB │ 0 B │ 28.3 KiB │ 28.3 KiB │ 0 B
res │ 693.9 KiB │ 628 KiB │ -66 KiB │ 992.2 KiB │ 992.2 KiB │ 0 B
asset │ 39.9 KiB │ 39.9 KiB │ 0 B │ 100.4 KiB │ 100.4 KiB │ 0 B
other │ 118.1 KiB │ 118.1 KiB │ 0 B │ 148.8 KiB │ 148.8 KiB │ 0 B
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
total │ 4.9 MiB │ 4.8 MiB │ -98.9 KiB │ 8.6 MiB │ 8.6 MiB │ -32.9 KiB
Here resource optimization was able to reduce the APK size by 2.0%!
Chris Banes’ Tivi app has a non-trivial subset written using Jetpack Compose which means fewer resources overall. A current build still contains 776 resource files.
By virtue of using Compose, Tivi is already using the latest AGP 4.2. With two quick builds we can see the impact of resource optimization:
│ compressed │ uncompressed
├───────────┬───────────┬───────────┼───────────┬───────────┬───────────
APK │ old │ new │ diff │ old │ new │ diff
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
dex │ 3 MiB │ 3 MiB │ 0 B │ 6.8 MiB │ 6.8 MiB │ 0 B
arsc │ 363.4 KiB │ 337.9 KiB │ -25.6 KiB │ 363.3 KiB │ 337.7 KiB │ -25.6 KiB
manifest │ 3.6 KiB │ 3.6 KiB │ 0 B │ 16.1 KiB │ 16.1 KiB │ 0 B
res │ 680.4 KiB │ 629.2 KiB │ -51.2 KiB │ 1.2 MiB │ 1.2 MiB │ 0 B
asset │ 39.9 KiB │ 39.9 KiB │ 0 B │ 100.4 KiB │ 100.4 KiB │ 0 B
other │ 159.9 KiB │ 151.7 KiB │ -8.2 KiB │ 306.3 KiB │ 254.8 KiB │ -51.5 KiB
──────────┼───────────┼───────────┼───────────┼───────────┼───────────┼───────────
total │ 4.2 MiB │ 4.1 MiB │ -85 KiB │ 8.8 MiB │ 8.7 MiB │ -77.1 KiB
Once again we hit the 2.0% mark for APK size reduction!
All four examples so far have not used signed APKs. There are multiple versions of APK signing, and if your minSdkVersion
is lower than 24 you are required include version 1 (V1) when signing. V1 signing uses Java’s .jar
signing specification which signs each file individually as a text entry in the META-INF/MANIFEST.MF
file.
After creating and configuring a keystore for the original single-layout app, dumping the manifest file with unzip -c build/outputs/apk/release/app-release.apk META-INF/MANIFEST.MF
shows these signatures:
Manifest-Version: 1.0
Built-By: Signflinger
Created-By: Android Gradle 4.2.0-alpha08
Name: AndroidManifest.xml
SHA-256-Digest: HdoGVd8U3Zjtf2VkGLExAPCQ1fq+kNL8eHKjVQXGI60=
Name: classes.dex
SHA-256-Digest: BVA1ApPvECg56DrrNPgD3jgv1edcM8VKYjcJEAG4G44=
Name: res/eA.xml
SHA-256-Digest: nDn7UQex2OWB3/AT054UvSAx9pYNSWwERCLfgdM6J6c=
Name: resources.arsc
SHA-256-Digest: 6w7i2Z9+LjwqlXS7YhhjzP/XhgvJF3PUuyJM60t0Qbw=
The full path of each file makes an appearance bringing the total occurrences of each resource path to four. Since shorter names will once again result in this file containing fewer bytes, resource optimization has an even greater impact.
The Google-internal email which introduced me to this feature purported a savings of 1-3% on final APK size. Based on real-world tests this range seems to be about right. Ultimately the savings will depend on the size and number of resource files in your APK.
If you’re already using AGP 4.2 add android.enableResourceOptimizations=true
to your gradle.properties
and enjoy this free APK size savings. If you are not yet on AGP 4.2 add it anyway so that you don’t forget when you eventually upgrade!
In this example, notably, the name doesn’t seem as small as possible since it is two characters instead of one. A hash function computes the new name for each file. The number of resource files dictates the size of the hash which has a lower bound of two. The algorithm appears to work with a lower bound of one, so I’m not sure why the author chose to use two. Perhaps they didn’t expect projects to contain fewer than 64 resources. I sent r.android.com/1416749 to lower the bound. ↩
— Jake Wharton